BorderEnabler.csx: Enables borders on PC versions of Undertale.They are relatively self-explanatory, but there are also some helpful general-purpose scripts included: Originally the only category for bundled scripts, mostly contains the original scripts made for the tool. Please report any bugs or issues with the scripts to the Underminers server's #help channel on Discord at. Many of them are experimental, so be weary of running more obscure scripts: make backups. data.This file contains information regarding the scripts that are bundled with the tool. You can adjust win-x86 to other RIDs, such as win-圆4 or win-arm.
Windows (Due to WPF being used currently, this won't work on any other OS)Īfter that, you can just open the UndertaleModTool.sln file in Visual Studio, Select UndertaleModTool as the project to build, and then compile.Īlternatively, you can also compile via command line, like so: dotnet publish UndertaleModTool -no-self-contained -p:PublishSingleFile=true -c release -r win-x86.In order to compile UndertaleModTool yourself, the following dependencies are needed: Eventually, making the tool cross-platform if possible.Add support for latest versions of GameMaker (notably, 2.3) - decompiler cannot function in most cases currently.Pull requests and help with decoding the format is welcome too! Here is a current list of stuff that needs to be worked on: Bug reports, contributingĪll contributions are welcome! If you find a bug, a data file that does not load etc. For more information, consult the SCRIPTS.md file. TheWholeWorldRevolving: The world is spinning, spinningĪdditionally, included are some community-made scripts.DeltaMILK: Replaces every non-background sprite with the K.Round healing milk.DeltaHATE: HATE-inspired script for corrupting Deltarune.Probably the most complete sample of adding stuff you'll find. I wanted to add something more to it but never got around to it, so I guess I'm releasing it as is. RoomOfDetermination: Adds a new room to Undertale 1.08.
You will need to track down all the font files yourself, I can't host them here for licensing reasons :( TTFFonts: Makes the game load fonts in TTF format from current directory instead of using the spritesheet fonts.testing: nothing important, just displays random text on the main menu - the first script I ever made.BorderEnabler: lets you import the PlayStation exclusive borders into the PC version and patches all version checks so that they display properly.